Minor bugfix update
Hello there! I've just released another small update for Lumberjump, fixing a number of bugs and issues that I've discovered since the release of Crystal Coast. A list of all changes can be found below:
- Adjusted enemy placement in final section of Crystal Coast.
- Fixed enemies occasionally falling through red platforms.
- Fixed enemies occasionally running off red platforms.
- Axe collision is now more precise when snapping to wood.
- Fire crystal and rock tile sprites have been slightly altered to be more consistent with the other blocks.
- Added shadow to title screen logo.
A rather small update as I said before, but considering these fixes do improve the gameplay I didn't want to wait with releasing this until Winter Woodlands is done. Speaking of which, I've finished implementing the main mechanic for this snow level over the past few days, and I'm excited for the level design possibilities it'll bring. I'll reveal this mechanic at a later date, once I've made more progress with the level. Stay tuned and have fun with Crystal Coast for now!
Files
Get Lumberjump (Demo)
Lumberjump (Demo)
Throw your axe and leap into the sky!
Status | In development |
Author | NOAH |
Genre | Platformer, Action |
Tags | 2D, jumping, Male protagonist, Parkour, Pixel Art, Retro, Short, Singleplayer, Unity |
Languages | English |
More posts
- Lumberjump Update: Winter Woodlands is out now!Jul 12, 2024
- Winter Woodlands level releasing July 12th!Jul 08, 2024
- Lumberjump update: Added controller support!Mar 31, 2023
- Lumberjump update: Crystal Coast out now!Jan 09, 2023
- Lumberjump update: Magma Mountain is here!Dec 01, 2022
- Name change to LumberjumpAug 21, 2022
- New Platform Jumper ScreenshotsJun 10, 2022
- Platform Jumper Update 15-03-2022Mar 15, 2022
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